Windows 7, and the upgrade to Windows 8 was as simple as the author stated. I would like to mention that not all the guides I've seen deal with snapshots and I appreciated the coverage in this guide,...
There is so much potential in extracting, processing and synthesizing the multi faceted, real-time data that can be mined from social sites. Mining the Social Web by Mathew A. Rusell covers these topics scrupulously. Here is a detailed review of the book.
Every week here and in our newsletter, we feature a new developer/blogger from the DZone community to catch up and find out what he or she is working on now and what's coming next. This week we're talking to Johan den Haan, CTO at Mendix.
A little background for context before I start on my review for real; I've been a software engineer for about 15 years and I turned my hand to web-centric technologies about 7 years ago. Pretty much...
Here at DZone, we are dedicated to providing our community with the knowledge needed to understand the latest technologies and trends and make the best decisions. That’s why we are excited to announce the release of our biggest research undertaking to date: DZone’s 2014 Cloud Platform Research Report.
OAuth is the most widely known and used authorization framework. There are many service providers like Facebook and Twitter making it easy to connect with millions of users. The book make nice introduction to integration of OAuth 2.0 on web applications, desktop and mobile.
The HTML5 Game Development video is a series of short video clips ranging from 2 minutes to 4 minutes each. These videos are categorized by "section" (sections are referenced as "chapters" in navigation buttons) and the next screen snapshot shows the first, second, and last (eighth) sections.
Every week here and in our newsletter, we feature a new developer/blogger from the DZone community to catch up and find out what he or she is working on now and what's coming next. This week we're talking to Rafał Kuć, software architect and Solr and Lucene specialist.
It seems the strength of Unity holds no bounds of late going from strength to strength, yet for all the books and tutorials the author has seen to date, none have gone beyond the editor itself. It’s nice to see a title address a key factor in modern games: networking.